Medium Humanoid (Any Race), Lawful Good
Armor Class 15 (studded leather)
Hit Points 73 (12d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +5, DEX +6, WIS +3
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

For Glory!: As a bonus action, Yale can call on 2 friendly units allowing them to make one attack each.

Actions

Multiattack. Yale makes three melee attacks: two with her scimitar and one with her dagger. Or Yale makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. Yale adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Legendary Actions

We The People: (Recharge D6, 4-6) Yale calls on 1d4 commoners near by to aid in the fight, for each commoner roll a D20, on a 10 or more an arrow hits a target of Yale's choosing within 30 feet of her. Damage: 1D8 + 5 Piercing

Description

Yale grew up on the sea, living with other pirates until her family settled in Gloomhollow, after her parents died she decided to move and settle in Maplewood, quickly rising through the ranks of the guard until she became the Captain of the guard. Knowing she made her parents happy, she now helps others learn the basics of combat in the ruthless world they live in.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

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