For Glory!: As a bonus action, Yale can call on 2 friendly units allowing them to make one attack each.
Multiattack. Yale makes three melee attacks: two with her scimitar and one with her dagger. Or Yale makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. Yale adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
We The People: (Recharge D6, 4-6) Yale calls on 1d4 commoners near by to aid in the fight, for each commoner roll a D20, on a 10 or more an arrow hits a target of Yale's choosing within 30 feet of her. Damage: 1D8 + 5 Piercing
Description
Yale grew up on the sea, living with other pirates until her family settled in Gloomhollow, after her parents died she decided to move and settle in Maplewood, quickly rising through the ranks of the guard until she became the Captain of the guard. Knowing she made her parents happy, she now helps others learn the basics of combat in the ruthless world they live in.
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