Multiattack: the Bandit can make two scimitar attacks
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Parry. The Bandit adds 2 to its AC against one melee attack that would hit it. To do so, the Bandit must see the attacker and be wielding a melee weapon.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels. Swordmasters specialize in two-sword fighting.
Previous Versions
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10/28/2024 9:19:32 PM
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89
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42
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1
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Coming Soon
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