Medium Humanoid (Human), Lawful Neutral
Armor Class 19 half-plate armor, Ring of Protection
Hit Points 95 (19d8 + 185)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
13 (+1)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws STR +8, DEX +6, CON +9, WIS +6
Skills Athletics +9, Insight +7, Intimidation +8, Perception +7
Damage Resistances Fire
Senses Passive Perception 17
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Combat Superiority (4d10). Garret has four superiority dice, which are d10s. He can use them to fuel various maneuvers. He regains all expended superiority dice when he finishes a short or long rest. His maneuver save DC is 17.

  • Menacing Attack. When Garret hits a creature with a weapon attack, he can expend a superiority die to attempt to frighten the target. The target must make a Wisdom saving throw (DC 17) or be frightened until the end of Garret’s next turn.
  • Riposte. When a creature misses Garret with a melee attack, he can use his reaction and expend one superiority die to make a melee weapon attack against the creature.
  • Disarming Attack. When Garret hits a creature with a weapon attack, he can expend one superiority die to disarm the target if it fails a Strength saving throw (DC 17).
  • Commander's Strike. When Garret takes the Attack action, he can forgo one of his attacks to command an ally to strike, adding his superiority die to their attack roll.

Action Surge (1/Day). Garret can take one additional action on his turn.

Cloak of Command: Allies within 10 feet of Garret gain +1 to attack rolls and saving throws.

Actions

Multiattack. Garret makes three attacks with his enchanted longsword, Blackblade.

Blackblade (Rare, Longsword). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage plus 5 (1d10) necrotic damage. This blade deals an additional 1d10 necrotic damage when Garret scores a critical hit.

Shadowbolt . Garret fires a bolt of shadowy energy from Blackblade, targeting one creature within 60 feet. The target must make a DC 17 Dexterity saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much on a successful one. Creatures hit by this bolt are also blinded until the end of their next turn.

Commanding Presence. As an action, Garret can use his commanding aura to inspire fear or resolve. Allies within 30 feet gain advantage on their next attack roll until the end of their turn. Alternatively, Garret can force all enemies within 30 feet to make a DC 17 Wisdom saving throw or be frightened until the end of his next turn. He can use this ability once per short or long rest.

Bonus Actions

Second Wind (Recharges on Short Rest). As a bonus action, Garret can regain 20 hit points.

Reactions

Parry. Garret adds +4 to his AC against one melee attack that would hit him, provided he can see the attacker and is wielding a melee weapon.

Amulet of the Red Phoenix:  Once per day allows Garret can cast Hellish Rebuke as a 3rd-level spell (3d10 fire damage, DC 15)

Legendary Actions

Garret can take 1 legendary action, choosing from the options below. He regains spent legendary actions at the start of his turn.

  1. Tactical Maneuver. Garret moves up to half his speed without provoking opportunity attacks.
  2. Impose Will. Garret targets one creature he can see within 30 feet. The creature must succeed on a DC 17 Charisma saving throw or be charmed by Garret until the end of its next turn.

Description

Magic Items

  1. Blackblade (Rare, Longsword) – This sword deals additional necrotic damage on hit and has the ability to fire a powerful necrotic bolt.
  2. Amulet of the Red Phoenix (Rare) – Grants resistance to fire damage and once per day allows Garret to cast Hellish Rebuke as a 3rd-level spell (3d10 fire damage, DC 15).
  3. Ring of Protection (Uncommon) – Grants +1 to AC and saving throws.
  4. Cloak of Command (Uncommon) – Allies within 10 feet of Garret gain +1 to attack rolls and saving throws.

Captain Garret Stonegaze is a formidable opponent, skilled in both physical combat and battlefield tactics. His items and unique abilities allow him to control the field, inspire his troops, and intimidate his foes, making him a dangerous foe.

Bryce_Crispy

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