Armor Class
16
Kevlar Suit
Hit Points
50
(8d8 + 16)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
15
(+2)
INT
14
(+2)
WIS
12
(+1)
CHA
9
(-1)
Saving Throws
DEX +5
Skills
Acrobatics +5, Intimidation +3
Damage Immunities
Piercing
Senses
Passive Perception 11
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Combat Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d8 + 2 slashing damage.
Automatic Pistol Shot. RangedWeapon Attack: +5 to hit, range 5/120 ft., 1 target. Hit: 2d6 + 3 piercing damage.
Description
Agents tipically walk in pairs, but for more important cases they group up to face the common enemy or task. They usually have black kevlar suits for protection. For the more intimidating look they always have sunglasses on, so people can't see their eyes. Every Agent has their own weapon, an automatic pistol, and in case of emergency a combat knife on their belts.
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