Medium Or Small Humanoid, Typically Chaotic Evil
Armor Class 10 Leather
Hit Points 8 (2d6 + 2)
Speed 35 ft.
STR
8 (-1)
DEX
11 (+0)
CON
10 (+0)
INT
13 (+1)
WIS
15 (+2)
CHA
12 (+1)
Senses Passive Perception 11
Languages Abyssal, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Cthulhu cultist shaman is a 5th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 14, +5 to hit with spell attacks). Cthulhu cultist shaman The has following spells sorcerer prepared: 

Cantrips (at will): Eldritch blast, Mage hand
1st level (3 slots): Crackling bolt, Storm shield 

Actions

 Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. (1d6+3) Bludgeoning damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Minionhumanoid

PookieTheBarbarian

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