Armor Class 15 natural armor
Hit Points 52 (7d8 + 21)
Speed 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +5
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Understands the languages of its creator but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Corrupted Traits

Corrupting Aura. Creatures within 10 feet of the Corrupted Golem Sentinel at the start of their turn must succeed on a DC 13 Constitution saving throw or take 5 (1d10) necrotic damage. If a creature fails this saving throw by 5 or more, they also gain a temporary mutation (use the Corruption Mutation Table) lasting 1 hour.

Arcane Disruption. When the Corrupted Golem Sentinel takes damage from a spell, the caster must succeed on a DC 13 Constitution saving throw or suffer the arcane backlash, taking 5 (1d10) force damage.

Magic Resistance. The Corrupted Golem Sentinel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Corrupted Golem Sentinel makes two Slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) bludgeoning damage.

Arcane Discharge (Recharge 5–6). The Corrupted Golem releases a burst of corrupted magical energy in a 15-foot radius. Each creature in that area must make a DC 13 Dexterity saving throw, taking 13 (3d8) necrotic damage on a failed save, or half as much damage on a successful one. Creatures failing this save by 5 or more gain a temporary mutation for 1 hour as described in the Corruption Mutation Table.

coldmadness

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