False Object. If the carrionette is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the carrionette move or act, that creature must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate.
Unusual Nature. The carrionette doesn’t require air, food, drink, or sleep.
Multiattack: The doll makes either two attacks with Silver Needle and/or Fist/Sharp Fracture or one use of Psychic Assault.
Fist (Requires Unshattered Hand). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 5) bludgeoning damage to both the target and the living doll, and the living doll’s hand shatters. The hand can be healed by a mending spell.
Sharp Fracture (Requires Shattered Hand). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) piercing damage.
Psychic Assault. The Doll targets one creature it can see within 10 ft of it that has a brain. The target must succeed on a DC 12 Intelligence saving throw or take 15 (3d10) psychic damage. Also on a failure, roll3d6. If the total equals or exceeds the target's Intelligence score, the target is stunned until the Dolls next turn.
Silver Needle. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 3 (1d6) necrotic damage, and the target must succeed on a DC 12 Charisma saving throw or become cursed for 1 minute. While cursed in this way, the target’s speed is reduced by 10 feet, and it must roll a 1d4 and subtract the number rolled from each ability check or attack roll it makes.
Soul Swap. The carrionette targets a creature it can see within 15 feet of it that is cursed by its Silver Needle. Unless the target is protected by a protection from evil and good spell, it must succeed on a DC 12 Charisma saving throw or have its consciousness swapped with the carrionette. The carrionette gains control of the target’s body, and the target is unconscious for 1 minute, after which it gains control of its own body again. While controlling the target’s body, the carrionette retains its Intelligence, Wisdom, and Charisma scores. It otherwise uses the controlled body’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
If the carrionette’s body is destroyed, both the carrionette and the target die. A protection from evil and good spell cast on the controlled body drives the carrionette out and returns the consciousness of both creatures to their original bodies. The swap is also undone if the controlled body takes damage from the carrionette’s Silver Needle.
Concentrated mending: The doll can spend 5 minutes to cast the Mending cantrip.
Previous Versions
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10/29/2024 5:43:48 PM
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15
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1
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Coming Soon
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