Large Elemental, Neutral Evil
Armor Class 8
Hit Points 120 (16d10 + 32)
Speed 20 ft.
STR
13 (+1)
DEX
7 (-2)
CON
14 (+2)
INT
3 (-4)
WIS
14 (+2)
CHA
4 (-3)
Skills Stealth +4
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Tremorsense 30, Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance.  While the bog horror remains motionless, it is indistinguishable from a normal puddle of muddy water.

Submersible. The bog horror can move through loose dirt or sand and under other creatures. 

Actions

Saping chill. The horror forces one creature it can see within 30ft of it to make a DC 12 Wisdom saving throw or take 11 (2d10) cold damage and suffer a negative d4 from its next saving throw until the end of the horror's next turn. 

Submerge. The horror opens up any creature standing above it must make a DC 12 Dexterity saving throw or fall into the bog horror, while inside the bog horror the creature is blinded and considered underwater. At the start of a creature's turn they take 11 (2d10) cold damage. A creature or another creature within 5ft can use its action to make a strength check to free an engulfed creature from the bog horror on a success the engulfed creature exits the horror to an unoccupied space within 5ft. 

Description

this elemental hides in the earth sitting still waiting for wanders in the woods to open up and swallow them. its cold dark body is the last thing a wandering human sees. 

Habitat: CoastalDesertForestGrassland

Lunatic_of_pandemonium

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