tremorsense for 30 miles
death worm regen : regens 6000 health every 6 seconds
hypersensitive can take up to 10 actions on each turn can and can take up to 10 reactions on each players turn
Action Name. move and do any legendary action
Action Melee Attack. Melee Attack: 1-10000 targets. Hit: [roll]1000d10[/roll]+number of targets slashing and bludgeoning damage.
insanity. while underground burrow speed is increased by 1000000000000000000 feet
when this monster takes a legendary action it cuts its size in half and splits into two
machine gun (Costs 1 Reaction). when this creature attacks [roll]1000d10[/roll] and add it to the damage
Description
giant worm that attacks by jumping out of the ground and snapping with circular mouth that all the teeth rotate around inside as it gets older it gets weaker Natural predator of the tarrasque
Lair and Lair Actions
huge hole in a mountain
Lair Actions
On initiative count # (lowest), the Binterra Worm takes a lair action to cause one of the following effects; the Binterra Worm can’t use the same effect two rounds in a row:
- call its family(100 smaller Binterra Worms spawn)
- explode the lair
Regional Effects
The region containing a legendary Binterra Worm’s lair is full of Binterra Nests, which creates one or more of the following effects:
- the region becomes difficult terrain.
- all sapient species have the frightened condition until the lair is destroyed.
- earthquakes happen all the time
If the Binterra Worm dies, these effects fade over the course of 1d20 days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/12/2024 12:11:53 PM
|
3
|
1
|
5e
|
Coming Soon
|
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