Gargantuan unknown, Unaligned
Armor Class 1 slimy,abberrant
Hit Points 1000000 (50000d20)
Speed 9999999 ft., Walk 10000 ft. speed is half when it does the move action above ground
STR
30 (+10)
DEX
30 (+10)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +19, DEX +19
Skills Stealth +80
Damage Vulnerabilities Lightning
Damage Resistances All
Damage Immunities Acid, Cold, Fire, Force, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder, Petrified (Aberrant Armor Only)
Senses Blindsight it does not have any eyes but can see up to 100000000000000000000000000000000000000000 ft in darkness, Tremorsense taking a step within ten miles of it alerts it to your location, Passive Perception 1
Languages All it speaks telepathically, Godstongue it speaks telepathiclly
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

tremorsense for 30 miles

death worm regen : regens 6000 health every 6 seconds

hypersensitive can take up to 10 actions on each turn can and can take up to 10 reactions on each players turn

Actions

Action Name. move and do any legendary action 

Action Melee Attack. Melee  Attack:  1-10000 targets. Hit:  [roll]1000d10[/roll]+number of targets slashing and bludgeoning damage. 

 

Reactions

 

insanity. while underground burrow speed is increased by 1000000000000000000 feet

Legendary Actions

when this monster takes a legendary action it cuts its size in half and splits into two

 

machine gun (Costs 1 Reaction).  when this creature attacks [roll]1000d10[/roll] and add it to the damage

Mythic Actions

 

 

Description

giant worm that attacks by jumping out of the ground and snapping with circular mouth that all the teeth rotate around inside as it gets older it gets weaker  Natural predator of the tarrasque

Lair and Lair Actions

huge hole in a mountain

Lair Actions

On initiative count # (lowest), the Binterra Worm takes a lair action to cause one of the following effects; the Binterra Worm can’t use the same effect two rounds in a row:

  • call its family(100 smaller Binterra Worms spawn)
  • explode the lair

Regional Effects

The region containing a legendary Binterra Worm’s lair is full of Binterra Nests, which creates one or more of the following effects:

  • the region becomes difficult terrain.
  • all sapient species have the frightened condition until the lair is destroyed.
  • earthquakes happen all the time

If the Binterra Worm dies, these effects fade over the course of 1d20 days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2024 12:11:53 PM
3
1
5e
Coming Soon

Monster Tags: aberrationambusher

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

memeinsanity

Comments

Posts Quoted:
Reply
Clear All Quotes