Pack Tactics. Boss Goblin deals has advantage on all attacks and deals +4 additional damage when an ally flanks an the creature Boss Goblin is attacking.\
Bird Wrangler. Boss Goblin deals has advantage on all DEX saves against being attacked by any flying creatures, and/or takes half damage on all such attacks, whichever are applicable. If a flying creature dives at the Boss Goblin, the attacker rolls a DEX saving throw contested with the Boss Goblin's DEX saving throw. If the Boss Goblin has the higher roll, the bird takes fall damage from whatever height multiplied by how much higher the Boss Goblin's save was.
Squirmy. Boss Goblin cannot be carried, grappled, or incapacitated while it is conscious.
Multiattack. The Boss Goblin makes two attacks, one with it's shortsword and one with it's dagger.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) slashing damage.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage.
Thrown Dagger. Ranged Weapon Attack: +2 to hit, range 20/40 ft., 1 target. Hit: 5 (2d4) piercing damage.
Description
Roughly the same size of a goblin, but grayish green skin and dark black eyes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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10/30/2024 5:38:19 PM
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Coming Soon
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