Medium Humanoid (Any Race), Any Alignment
Armor Class 17 Magic armor
Hit Points 150 (20d10 + 18)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
20 (+5)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws INT +10, WIS +8
Skills Arcana +13, History +13
Damage Resistances Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities Lightning
Senses Passive Perception 13
Languages Any six languages
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Bumblebee has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): Mending, Green-Flame Blade, Toll the dead, prestidigitation, Fire Bolt, Shocking grasp

1st level (5/day): Ice Knife, Silvery barbs, magic Missile*, Absorb Elements

2nd level (4/day): Wither and Bloom, Aganazzar's Scorcher, Hold Person

3rd level (4/day): Vampiric Touch, Dispel Magic, lightning bolt

4th level (3/day): banishment, Stoneskin*, Wall of Fire

5th level (3/day): Dominate Person, Wall of Light, wall of force

6th level (3/day): Scatter,  Magic Jar

7th level (2/day): Finger of Death,Simulacrum

8th level (2/day): Feeblemind,Maze

9th level (1/day): Meteor Swarm

*Bumblebee casts these spells on itself before combat.

Actions

Multiattack. Bumblebee may make two Melee or Ranged Weapon Attacks as well as cast one cantrip or use a breath weapon.

Battleaxe: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d12 + 6) slashing damage.

Breath Weapon: Bumblebee may use any elemental breath weapon. Bumblebee chooses a damage type from the following: Fire, Cold, Lightning, Necrotic, Poison, or Acid. The breath weapon does 4d10 damage on a failed dexterity saving throw (DC 18 dex) or half as much on a successful one.

Spellcasting: Bumblebee casts a spell.

Reactions

Opportunity attack: Bumblebee makes a weapon attack on a creature voluntarily leaving its range.

Counterspell: When a spell is cast within 60 feet of Bumblebee, Bumblebee may cast Counterspell at 3rd level up to 7 times per day.

Legendary Actions

Bumblebee can take up to 3 legendary actions per round, resetting on its turn.

Move: Bumblebee can move up to half of its movement speed without invoking opportunity attacks.

Cantrip: Bumblebee casts a cantrip.

Breath Weapon: Bumblebee uses a breath weapon.

Escape (costs 3 actions): Bumblebee casts Teleport back to its lair.

Monster Tags: NPC

Habitat: Urban

Morph1717

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