Large Humanoid (Gnoll), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 178 (17d10)
Speed 35 ft.
STR
20 (+5)
DEX
19 (+4)
CON
18 (+4)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +9, DEX +8
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The bestial gnoll makes three attacks: one with its bite and two with its claws

Bite. Melee Weapon Attack: +7  to hit, reach 5 ft., one target. Hit: 25 (3d10+6) piercing damage.

 Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) slashing damage.

Rock. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 57 (6d12+7) bludgeoning damage.

 

Bonus Actions

Shove. The target is pushed up to 10 feet away and knocked prone.

Description

Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.

Previous Versions

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Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

KingKaid

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