bloodedge blood power. for every creature that has had its blood decapitated, the bloodedge gains +1 to its attack and damage rolls
multi blood attack. bloodedge the Griffin makes one blood slash attack and one blood stab attack
blood slash. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 28 (4d8 + 10) slashing + blood damage.
blood slice. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 19 (2d8 + 10) slashing + blood damage. A creature hit by this attack will have blood splashed over their eyes and be blinded for their next turn
blood stab. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 23 (3d8 + 10) piercing + blood damage.
blood throw. Ranged Weapon Attack: +10 to hit, range 45/100 ft., 1 target. Hit: 10 (1d10 + 5) blood damage. a 10ft wide pool of blood will appear below the creature hit by this attack. if they move within this puddle they must make a DC 14 dexterity saving throw or have the prone condition
blood counter. Bloodedge the Griffin cuts the damage of an incoming attack in half and makes a blood stab attack against the attacking creatue
bloodedge the Griffin has 3 legendary actions. he regains them all at the start of his turn
blood decapitate (Costs 1 Action). bloodedge the Griffin decapitates a creature with 25 hit points or less remaining, killing it. blood splurts in a 15ft sphere, and any creature caught in this sphere must make a DC 16 dexterity saving throw or be blinded by the blood
Description
personality: dosen't get along with Quahog, the Griffins fear him but respects him, prefers to be alone listen to music or training
favorite bands: KoRn, System of a Down, Shinedown
friends: Stewie, Retep, Goku
quote: "meh... *listens to music*
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