Medium Humanoid (Any Race, Human), Typically Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 130 (9d20 + 6)
Speed 50 ft.
STR
11 (+0)
DEX
20 (+5)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws DEX +7, CON +6
Skills Acrobatics +12
Damage Immunities Necrotic
Condition Immunities Frightened
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flexibility. The contortionist can fit into small spaces, such as squeezing through small openings or fitting inside of a chest, that others of their size could not.

Evasion. The contortionist can nimbly dodge out of the way of certain area effects. When it is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Uncatchable. The contortionist cannot be grappled or restrained by nonmagical means.

Actions

Multiattack. The contortionist makes two attacks.

Unsettling Shape. The contortionist can contort into an unnatural and unsettling pose at will. Enemies within 30 feet must roll a wisdom saving throw or become frightened. The contortionist cannot take this action if it does not have freedom of movement.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Uncanny Dodge. When an attacker that the contortionist can see hits it with an attack, it can use its reaction to halve the attack's damage against it.

Description

Contortionists are often part of a circus, using their incredible flexibility to entertain and terrify the crowd in equal measure. They are most commonly human, but can also be members of other species.

Monster Tags: NPC

Habitat: Urban

freundhein2

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