Armor Class
15
(leather armor, shield)
Hit Points
10
(3d6)
Speed
40 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Eye Beam. Ranged spell attack: +4 to hit, range 30 ft, one target. Hit: 5 (1d6 +2) [force] damage. if the attack hits, the goblin chooses whether the target is pushed up to 15ft directly away or pulled up to 15ft directly towards the goblin.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Slamming their hands together, the goblin concentrates for a single moment. Its eyes glow hot-white as it shoots a lancing beam of shinning green light towards you.
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