Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 10 (3d6)
Speed 40 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Natural Camouflage. A goblin obscured by regular half cover is considered to have three-quarters cover, and a goblin obscured by regular threequarters cover is considered to have total cover.

Actions

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Eye Beam. Ranged spell attack: +4 to hit, range 30 ft, one target. Hit: 5 (1d6 +2) [force] damage. if the attack hits, the goblin chooses whether the target is pushed up to 15ft directly away or pulled up to 15ft directly towards the goblin. 

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Slamming their hands together, the goblin concentrates for a single moment. Its eyes glow hot-white as it shoots a lancing beam of shinning green light towards you.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Kevin_Cranberry

Comments

Posts Quoted:
Reply
Clear All Quotes