Medium Humanoid (Any Race), Any Alignment
Armor Class 19 Plate-mail (+1)
Hit Points 154 (14d10 + 4)
Speed 45 ft., Fly 45 ft.
STR
22 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws STR +12, CON +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Blood Curse of Binding (2/Day). As a bonus action, Kallidin targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shapechanger. Kallidin can use its action to polymorph into a dragon-humanoid hybrid or into a dragon, or back into his true form, which is humanoid. His statistics, other than its AC, are the same in each form. 

Keen Hearing and Smell. Kallidin has advantage on Wisdom checks that rely on hearing or smell when he is in his dragon or Hybrid Form.

Blood Frenzy. Kallidin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Innate Spellcasting (3/Day). Kallidin can innately cast Hex. His innate spellcasting ability is Intelligence.

Magic Resistance. Kallidin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Blood Hunter makes two attacks in Humanoid or  or three attacks in Hybrid Form: two with its Greatsword (humanoid form) or one with its bite and two with its claws (hybrid form).

Bite (Dragon or Hybrid Form Only). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 8) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Dragon Form Only). Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 7 (2d6 + 8) slashing damage.

Sword of Stigia. (Humanoid Form Only). Melee Attack: +12 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 2d10 + 8) slashing damage. (if this attack misses you take 2d10 cold damage instead).
Additionally, whenever you reduce a creature to 0 hit points with this weapon you may then immediately cast the spell cone of cold. Once you use this ability you cannot use it again until you finish a short or long rest.  

Bonus Actions

Cold Breath (Recharge 5–6). Kallidin exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

Draconic Scales. Kallidin can utilize his draconic scales to improve his defense. He gains 2d6+4 temporary hit points.  

Reactions

Blood curse. When Calladin hits a creature with a melee attack he can activate his blood curse. Taking 1d6 necrotic damage to himself and empowering his attack. You may add an additional 2d8 cold damage to the attack.   

Previous Versions

Name Date Modified Views Adds Version Actions
1/14/2022 8:11:04 AM
10
1
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Coming Soon
11/8/2024 10:18:00 AM
58
6
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

SalazarsGuild

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