Tiny Aberration, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2 (-4)
DEX
14 (+2)
CON
10 (+0)
INT
4 (-3)
WIS
11 (+0)
CHA
8 (-1)
Senses Darkvision 30 ft., Passive Perception 10
Languages Telepathy 30 ft. (spoken words only)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Telepathic understanding. Any creature touching or holding the cranium rat can use the rat’s telepathic communications to understand all spoken languages and be understood by everyone in a 30ft radius. This does not give that creature the ability to understand runes or written text.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Bonus Actions

Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.

Description

The cranium rats squeakers of Sigil have no connection to the mind flayers that created their progenitors. Rather, these magical rodents cooperate with the residents of the City of Doors, whether by simply living together or by pursuing greater ambitions. When squeakers collect in large numbers, their swarms merge into a single intelligence with enhanced psionic abilities and the accumulated memories of its constituents.

Due to their unique ability to facilitate communication the cranium rat squeaker has become a common pet amongst the people of Sigil and are found to be exceptionally useful to the poor clueless berks who find themselves on the streets of Sigil without being able to speak common. They have also become a useful companion to the xaositect who manages to gather enough sense to get a hold of one as the more extreme xaositect would be incomprehensible without the use of a squeaker

Gardyna

Comments

Posts Quoted:
Reply
Clear All Quotes