Dive Bomb. If the Chitious Manitcore flies at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Chitious manticore can make one bite attack against it as a bonus action.
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its stinger.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 20 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitu tion saving throw, taking 24 (7d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw by 5 or more also gains 1 level of Contamination.
Wing Shards (recharge 5-6). The shardmaul manticore spins in midair, unleashing a hailstorm of contaminated spikes in a 20-foot radius centered on itself. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) piercing damage on a failed save, or half as much damage on a successful one. A flying creature has disadvantage on this saving throw, and is knocked prone on a failed save.
Description
Swooping above on thick leathery wings is a large lion-like predator with a disturbingly human head contorted into an ex pression of fury. Its body bristles in a thicket of crystalline quills which painfully jut out through its mane, along its wing-tips and down its spine. It has a long, chitinous tail which ends in a cluster of wicked stingers. Each begins as a spike of blackened bone, but ends as a glimmering delerium shard.
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