Large Construct, Neutral
Armor Class 11 Natural armor
Hit Points 104 (11d8 + 55)
Speed 30 ft.
STR
19 (+4)
DEX
9 (-1)
CON
21 (+5)
INT
11 (+0)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CON +8, INT +3
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages Common can understand it and barely speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

 

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Description

A Cadaver golem, created to be a flesh golem is a large abomination with faces and heads crawling around its whole body and teeth protruding from its neck and torso. A disgusting big creature, though smarter than the flesh golem. It has an own sense and soul and can survive on its own.

Rutger_Runsten

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