Astral Robe. Vanguard Operative RT-2's robe phases between dimensions, making him immune to all nonmagical physical damage. He gains resistance to magical bludgeoning, piercing, and slashing damage.
Astral Assassin. RT-2 has advantage on attack rolls against any creature that is affected by fear or if RT-2 completes a teleportation in the same turn.
Neh-thalggu Scourge. RT-2 is adept at fighting aberrations. When fighting aberrations, especially Neh-thalggu, RT-2 deals an additional 10 (3d6) psychic damage with each weapon attack.
Multiattack. Vanguard Operative RT-2 makes two attacks: one with his Vibroblade Greatsword and one with his DC-76 Laser Rocket Launcher.
Vibroblade Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 5) slashing damage. On a hit, the blade emits an astral hum that deals an additional 9 (2d8) force damage.
DC-76 Laser Rocket Launcher. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 32 (6d8) radiant damage. The DC-76 also explodes on impact, forcing all creatures in a 10-ft. radius to make a DC 17 Dexterity saving throw or take 16 (3d10) fire damage on a failed save, or half as much on a success.
Astral Fury (Special Rage). As a bonus action, RT-2 can enter a state of rage, lasting for 1 minute. During his rage, he gains the benefits of the Barbarian's standard Rage, but additionally, every time RT-2 kills a creature, he can teleport up to 30 feet to an unoccupied space he can see without provoking opportunity attacks.
Exploit Weakness (Recharge 5-6). RT-2 targets the weak point of a creature he fights. As a bonus action, he chooses a target he's attacked this turn. The target must make a DC 18 Constitution saving throw. On a failure, the target's next saving throw is made with disadvantage, and RT-2 gains advantage on attack rolls against it until the end of his next turn.
Phased Dodge. When targeted by an attack, RT-2 can use his reaction to step partially into the Astral Plane, imposing disadvantage on the attack roll. If an attack misses him this way, he can teleport up to 15 feet.
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