Recon Armor Systems. The specialized armor worn by RT-1 provides complete immunity to fire and cold damage and advantage on Dexterity (Stealth) checks. It also generates a field of psychic dampeners, making Vanguard RT-1 resistant to psychic damage.
Astral Hunter. RT-1 has advantage on attack rolls made against Gith, and they cannot be surprised by creatures from the Astral Plane. On a successful hit against a creature from the Astral Plane, the target must succeed on a DC 18 Dexterity saving throw or become stunned for 1 round.
Divine Guidance. Once per long rest, RT-1 can call upon their celestial faith to perfectly aim a vital strike. Their next weapon attack immediately hits, regardless of the roll, and deals an extra 15 radiant damage. This attack also forces the target to make a DC 18 Wisdom saving throw or be blinded for 1 minute.
Multiattack. RT-1 makes two attacks: one with their Vibroblade Spear and one with their DC-14 Laser Rifle.
Vibroblade Spear. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) force damage.
DC-14 Laser Rifle. Ranged Weapon Attack: +9 to hit, range 90/300 ft., one target. Hit: 16 (3d8 + 3) radiant damage. On a critical hit, the target is blinded until the end of RT-1's next turn.
Astral Pulse (Recharge 5-6). RT-1 sends out a wave of energy in a 30-foot cone. Each creature within the area must make a DC 17 Constitution saving throw, taking 35 (10d6) force damage and becoming paralyzed until the end of their next turn on a failed save, or half damage with no additional effects on a successful save.
Tactical Evade. When a creature RT-1 can see makes an attack, they can use their reaction to gain +3 to their AC for that attack. If the attack misses, RT-1 can immediately move up to half of their speed without provoking opportunity attacks.
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