Ringleader's Lash (3/day). You attempt to beguile a creature that you can see within 20 foot range. It must succeed on a Wisdom saving throw or be charmed by you for the duration.
While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Dagger-Whip. Melee Weapon Attack: +5 to hit, reach 5-15 ft., one target. Hit: 7 (1d6 + 1) magical slashing damage.
Magic Whip. The whip that the monster tamer wields is able to cast the following spells once per day. Spell Save DC for these spells are DC12, +6 to hit.
- At will: Thorn Whip
- 1/day each: Hold Monster, Hold Person, Conjure Animals
Description
A ravishing female beast trainer whose gender makes her rare. When she has her whip in hand, her very personality changes.
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