Large Fey, Neutral
Armor Class 10 +1 per spell lvl
Hit Points 5 (5d10)
Speed 60 ft., swim 60, fly 60 at 4+ spell
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Senses Passive Perception 11
Languages Telepathy 1 mile for me Telepathy 1mile for me
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Trait

Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.

 

ac 10+1 per spell lvl

hp 5+10 per spell lvl

Actions

Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell’s level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

 

Bonus Actions

Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the frightened condition until the end of your next turn.

Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 plus the spell’s level.

Description

A large part wolf part orca gifted to me from my sea mother for continued faith

Gerthworm