Medium Humanoid (Any Race)
Armor Class 12 leather
Hit Points 30 (3d10 + 4)
Speed
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +3
Senses Passive Perception 12
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 

 

Actions

Bayonet charge: With a bayonet armed and primed they charge the enemy
Musket fire: With a crack of a rifle the bullet flies through the air

Bayonet charge: +6 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 3) Piercing damage. 

Musket fire: +3 to hit, range 80/240 ft., 1 target. Hit: 3 (2d10 + 3) Piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An Arco confederate soldier with his distinct red uniform and blue armbands, they are numerous in number and have a great disregard for life as they charge into the battle

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

23345medics

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