Armor Class
11
Hit Points
5
(1d4 - 1)
Speed
5 ft., Fly 60 ft.
STR
3
(-4)
DEX
13
(+1)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
INT −2, WIS +3
Damage Resistances
Fire
Senses
Blindsight 10 ft., Darkvision 120 ft., Passive Perception 17
Languages
Common, Draconic, Elvish None
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Flyby. The owl doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
Actions
Talons. Melee Attack Roll: +5, reach 5 ft. Hit: 1d4 Slashing damage.
Innate Spellcasting. The owl can access all Cantrips known by its summoner. You can cast all known spells using WIS as your spellcasting modifier (Spell DC 11, Spell Attack +3).
Magic Initiate (Cleric) You have access to the following spells and can cast it once without a spell slot per long rest. You can also cast the spell using any available spell slot using your WIS spellcasting modifier (Spell DC 11, Spell Attack +3).
- Guidance(Cantrip)
- Spare the Dying(Cantrip)
- Healing Word(1st)
Elven Lineage. You have access to the following spells and can cast it once without a spell slot per long rest. You can also cast the spell using any available spell slot using your CHA spellcasting modifier (Spell DC 8, Spell Attack +0).
- Dancing Lights(Cantrip)
- Faerie Fire(1st)/Long Rest
- Darkness(2nd)/Long Rest
Description
Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition.
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