Spider Climb: The corpse spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Undead Fortitude: If damage reduces the corpse spider to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the corpse spider drops to 1 hit point instead.
Web Sense: While in contact with a web, the corpse spider knows the location of any other creature in contact with the same web.
Actions
Multiattack: The corpse spider makes two attacks: one with its bite and one with its web.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Web (Recharge 5-6): The corpse spider can shoot a mass of sticky webs at a creature it can see within 30 feet of it. The target must succeed on a DC 13 Dexterity saving throw or be restrained. A creature restrained by the webs can use its action to make a Strength check against the DC to break free.
The corpse spider is a grotesque, undead arachnid that feasts on the remains of the fallen. Its body is a disturbing blend of rotting flesh and spider-like features, often appearing with remnants of its last meal still clinging to its limbs. They are known to inhabit graveyards and battlefields, lurking in shadows, waiting for the next victim.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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