Large Celestial, Chaotic Good
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., Fly 120 ft.
STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
25 (+7)
Saving Throws CON +12, WIS +11, CHA +12
Skills Perception +11
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Truthsense. The Celestial Serpent knows if it hears a lie.

Innate Spellcasting. The Celestial Serpent's spellcasting ability is Charisma (spell save DC 20). The Celestial Serpent can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, flame strike, raise dead

1/day each: commune, control weather, dream

Magic Resistance. The Celestial Serpent has advantage on saving throws against spells and other magical effects.

Actions

Radiant Blast. Ranged Spell  Attack: +12 to hit, range 120 ft., one target. Hit: 21 (4d6 + 7) piercing damage plus 22 (5d8) radiant damage.

Healing Touch (4/Day). The Celestial Serpent touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Previous Versions

Name Date Modified Views Adds Version Actions
9/30/2019 7:56:14 PM
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Monster Tags: Angel

HeartofArcana

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