Truthsense. The Celestial Serpent knows if it hears a lie.
Innate Spellcasting. The Celestial Serpent's spellcasting ability is Charisma (spell save DC 20). The Celestial Serpent can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, dream
Magic Resistance. The Celestial Serpent has advantage on saving throws against spells and other magical effects.
Radiant Blast. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 21 (4d6 + 7) piercing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day). The Celestial Serpent touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Previous Versions
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Coming Soon
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