Huge Plant, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 200 (12d12 + 60)
Speed 30 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Spore Explosion. 30 ft AOE around BlightHusk. Once per day.

Any creature within 30ft. of BlightHusk make a DC 15 Con save. On a success there is no effect, on a failure the creature takes 2D6+6 poison damage and is considered poisoned.

Legendary Actions

BlightHusk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. BlightHusk regains spent legendary actions at the start of its turn.

  • Sappy Armor: BlightHusk gains +2 AC until the start of its next turn.
  • Full Swing: BlightHusk charges his next attack dealing critical damage on a hit and knocking the target prone with a DC15 Str save. Attacks against BlightHusk have advantage after he uses this until his next turn.
  • Rejuvenation: If BlightHusk is standing in water, he can choose to regenerate 1D12 points of HP

 

 

 

 

 

Lair and Lair Actions

On initiative count 20 (losing initiative ties), BlightHusk takes a lair action to cause one of the following effects; BlightHusk can’t use the same effect two rounds in a row:

  • Pools of water that BlightHusk can touch are corrupted with a black ichor turning it into difficult terrain.
  • Giant mushrooms erupt a blinding spore throughout the lair. Each creature makes a DC 14 Con save, on a success there is no effect, on a failure the creature is considered blinded until the end of their next turn.
  • Grasping Vines appear at a location determined by BlightHusk. This effect assumes the stats of Grasping Vines.

Previous Versions

Name Date Modified Views Adds Version Actions
9/30/2019 11:55:49 PM
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Coming Soon

Habitat: Underdark

Grizzentok

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