False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Spore Explosion. 30 ft AOE around BlightHusk. Once per day.
Any creature within 30ft. of BlightHusk make a DC 15 Con save. On a success there is no effect, on a failure the creature takes 2D6+6 poison damage and is considered poisoned.
BlightHusk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. BlightHusk regains spent legendary actions at the start of its turn.
- Sappy Armor: BlightHusk gains +2 AC until the start of its next turn.
- Full Swing: BlightHusk charges his next attack dealing critical damage on a hit and knocking the target prone with a DC15 Str save. Attacks against BlightHusk have advantage after he uses this until his next turn.
- Rejuvenation: If BlightHusk is standing in water, he can choose to regenerate 1D12 points of HP
Lair and Lair Actions
On initiative count 20 (losing initiative ties), BlightHusk takes a lair action to cause one of the following effects; BlightHusk can’t use the same effect two rounds in a row:
- Pools of water that BlightHusk can touch are corrupted with a black ichor turning it into difficult terrain.
- Giant mushrooms erupt a blinding spore throughout the lair. Each creature makes a DC 14 Con save, on a success there is no effect, on a failure the creature is considered blinded until the end of their next turn.
- Grasping Vines appear at a location determined by BlightHusk. This effect assumes the stats of Grasping Vines.
Previous Versions
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9/30/2019 11:55:49 PM
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Coming Soon
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