Large Elemental, Neutral
Armor Class 14
Hit Points 102 (12d10 + 24)
Speed 0 ft., Fly 90 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Radiant
Senses Darkvision, Passive Perception 10
Languages Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aether Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet. 

Actions

Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) radiant damage. For 1d6 rounds, the target sheds bright light in a 20-foot radius and dim light for an additional 20 feet, as if effected by the Light spell. The light is colored white.
Luminescence (Recharge 4–6). Each creature in the elemental's space must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (2d12 + 2) radiant damage and is blinded for 1 minute.
If the saving throw is successful, the target takes half the radiant damage and isn't blinded.

Habitat: ArcticDesertMountain

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