Otherworldly magic. The Cat familiar cannot drop below one hit point. If the cat drops to one hit point it instantly joins your party, going back to full hit points.
Spellcasting. The Cat Familiar is a 18th-level spellcaster. Its spellcasting ability is Charisma spell save DC 12, +9 to hit with spell attacks). The Cat Familiar has following spells prepared:
Cantrips (at will): Vicious Mockery
1st level (12 slots)
2nd level (11 slots)
3rd level (10 slots)
4th level (9 slots): Animate Dead, Phantasmal Killer, Dominate Person
5th level (8 slots)
6th level (7 slots)
7th level (6 slots)
8th level (5 slots)
9th level (4 slots)
Actions
Infused Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. (3d8 + 7) Slashing damage.
Regain. The Cat Familiar regains 3 spell slots of it's choice.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
-
View User Profile
-
Send Message
Posted Nov 3, 2024It is overpowered