Medium Construct, Any Evil Alignment
Armor Class 15 (natural armor)
Hit Points 70 (15d10 + 60)
Speed 30 ft., Climb 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
7 (-2)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws STR +6, CON +6
Skills Intimidation +5, Perception +5
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages Common Understands commands given in any language but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

Reinforcements. Every second turn, the Basic Troop sends distress signals to other soldiers nearby. If the dice rolls 1-10, nothing happens. However if the dice rolls higher, another identical soldier appears. 

Simple machinery. The Basic Troop has disadvantage on every Intelligence and Wisdom saving throw. 

Actions

Multiattack. The guardian makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Military Precision. If a player is within 30 feet in line of sight, the Basic Troop shoots its rifle with a +5 to hit, dealing 1d10 damage

Reactions

Push back. If you make a melee attack against the Basic Troop, it can use its reaction to shove it's attacker 5 ft' backwards. 

Description

Long, slender mechanical bodies, fitted in a military uniform, sent out by Ares to secure "Law & Order" within the city. 

Monster Tags: Artificerartillery

Habitat: Urban

Bluejay3009

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