Large Aberration, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 120 (16d10 + 40)
Speed 40 ft., Swim 60 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
22 (+6)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws STR +7, INT +10
Skills Arcana +8, Athletics +7, Perception +7
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Blinded, Grappled, Prone
Senses Darkvision 120, Passive Perception 17
Languages Deep Speech
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The chaos beast can breathe both air and water.

Arcane Sight. The chaos beast can see through magical darkness as if it were mundane darkness.

 Dual Mind. The chaos beast has two minds independent of each other, it has advantage on Intelligence checks and saving throws as well as concentration checks and is able to concentrate on two spells at once.

Innate Spellcasting. The chaos beast's innate spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Cantrips (at will): bane, catapult, chill touch (2d8), mind sliver (2d6), minor illusion, shield
4/day each: hold person, invisibility, mind spike, mind whip
2/day each: counterspell, dispel magic, wall of water
1/day each: greater invisibility, hallucinatory terrain

Open Mind. The chaos beast can read the minds of any creature within 30 feet of it as if it was using a detect thoughts spell.

Weave Sight. The chaos beast can see magic as if under the affects of a detect magic spell out to a range of 120 feet.

Actions

Multiattack. The chaos beast uses it's touch of chaos ability then makes three tentacle attacks.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage and the target is grappled. 

Touch of Chaos. the chaos beast targets one creature within 60 feet of it that it can see, that creature mist make a DC18 Intelligence saving throw or be charmed by the chaos beast, while charmed in this way the target sees it's allies as enemies and must attack the closest one it can see. A creature may repeat the saving throw at the end of it's turn, ending the affect on a success, or if it takes damage.

Bonus Actions

Quick Whip. If the chaos beast uses it's action to cast a spell, it can make one tentacle attack as a bonus action.

Lair and Lair Actions

A chaos beast makes it's lair in dark, hidden places, deep caves and other places where it could be left to it's own devices and await it's next meal.

Lair Actions

On initiative count 20 (losing initiative ties), the chaos beast takes a lair action to cause one of the following effects; the chaos beast can’t use the same effect two rounds in a row:

  • Up to three creatures must make a DC 18 Wisdom saving throw, on a failure the creature must roll a d6 at the start of their turn to determine their action. On a 1-3 the creature does nothing and is considered incapacitated, on a 4-5 the creature must take the attack action against the nearest creature to it that isn't the chaos beast, on a 6 the creature drops whatever it is holding and moves it's full movement towards the chaos beast.
  • Reality warps around up to three creatures that the chaos beast can see, creatures must succeed on a DC 18 Intelligence saving throw or believe they have been transported into a new place, roll a d8 to determine the new biome. 1- a flat, empty plane with a raging storm above you and no one else in sight at all, 2- a dense jungle full of biting insects that is nearly impossible to move through, 3- deep underwater with no light and no air, 4- atop a snow capped mountain, a strong snow storm drowns out any sound made, 5- a blistering desert with soft sands that constantly shift with unknown creatures just below the sand, 6- a town full of people that seemingly cannot see you and their shadows face the opposite way they should, 7- a small wooden boat on a rough sea, 8- a dark woods surrounded by hungry wolves.

Habitat: UnderdarkUnderwater

Toddlies101

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