Large Undead, Lawful Evil
Armor Class 18 Plate
Hit Points 180 (3d10 + 20)
Speed 40 ft.
STR
21 (+5)
DEX
19 (+4)
CON
19 (+4)
INT
18 (+4)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +7, DEX +6
Skills Intimidation +20
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Unconscious
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Skelepathy. For the first turn of a battle, and if it is blinded, the Crypt Keeper gains advantage on any attacks it makes and disadvantage on any attacks against it.

Calcium Efficiency. The Crypt Keeper is able to heal itself twice per battle, recovering 2d8 health each time.

Actions

Clear Vision. By slamming its shield on the ground, the Crypt Keeper can dispel illusions or instantly kill summoned creatures. This takes one attack turn.

Multiattack. This creature can attack twice per turn.

Greatsword Slash. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 40 (5d10 + 3) slashing damage + 20 (4d8 + 4) radiant damage.

Flamethrower. Ranged Weapon Attack: +5 to hit, range 30/50 ft., 3 targets. Hit: 35 (5d8 + 5) fire damage.

Reactions

Shield Bash. If someone melee attacks the Crypt Keeper from behind, it can whirl around and hit the assailant for 30 (5d6 + 5) bludgeoning damage.

Description

A large skeleton, decorated with jewelry and ripped clothing. It bears a large shield with a circular orb implanted in its center, allowing the Crypt Keeper to fire elemental blasts at range. It also wields an enchanted greatsword, allowing it to dispel summoning magic. It was resurrected to keep watch over the graves of kings and high-ranking nobles, for fear of graverobbers.

Habitat: Urban

bosskid5611

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