Huge Undead, Lawful Evil
Armor Class 18 Natural armor
Hit Points 250 (12d20 + 70)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +7, DEX +5, CON +6, INT +3, WIS +3, CHA +3
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Passive Perception 12
Languages Only languages it knew in it’s life
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Ruby. Unless the colossal skeleton’s ruby is destroyed after it hits 0 hit points in 24 hours it will regenerate with full stats.

Actions

The colossal skeleton can make one grab or ribsnag attack and one jawbone attack or two bonesword attacks.

Grab. Grab attack +10 to hit, reach 10ft, 1 target. Hit: 15 (3d6 + 4) [force] damage if the creature is large or smaller then it is grappled must make a DC 16 CON saving throw or be grappled.

Bonesword. Melee Weapon Attack: +10 to hit, reach 10ft., up to 2 targets. Hit: 24 (3d10 + 7) [piercing] damage.

Jawbone. Ranged weapon Attack: +8 to hit, range 40/50 ft., 6 targets. Hit: 14 (2d8+ 8) [bludgeoning] damage.

Ribsnag. If a creature is grappled and the rib cage is not already occupied then it can open it’s ribcage and trap a creature and it cannot do anything until it’s freed. Every round a creature who is captured ends in the ribs take 16 (4d6 + 4) [force] damage and if they die in his ribs he gains 20 permanent hit points. If two ribs take 15 damage the ribs break and the creature is freed and the colossal skeleton has to wait one round for the ribs to regenerate.

Legendary Actions

Skeletal army (Costs 2 Actions). Once per day the colossal skeleton can shove his bonesword into the ground and call forth any skeleton within 5 miles of him to serve him until they die.

Description

Colossal skeletons only arise when a powerful raise dead spell hits a large ruby, once the ruby is surrounded in the bones of a giant then it will rise as unstoppable force. They only heed the word of their creator and will stop at nothing to follow out their orders. Their ruby gives them many abilities including the ability to raise the dead, and regenerate their bones. It also can detach it’s jawbone and throw it like a boomerang and reattach it with ease.

Previous Versions

Name Date Modified Views Adds Version Actions
10/1/2019 12:43:52 AM
15
1
5
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10/1/2019 1:06:41 AM
7
1
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Coming Soon
10/1/2019 10:24:03 AM
7
1
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Coming Soon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwater

Francisthebarbarian

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