Large Aberration, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 70 (5d20 + 10)
Speed
STR
16 (+3)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +7
Damage Vulnerabilities Cold, Lightning
Damage Resistances Necrotic, Radiant
Condition Immunities Frightened, Grappled
Senses Passive Perception 15
Languages Screeching
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Knap. With a target grappled, Watsua can choose to '"knap" it's target, where the target is stuck within Watsua's cloth. Every turn the target takes must attempt to be a STR saving throw (DC 16) to attempt to break free. Every round the target is trapped it takes 2d6 pyshic damage.

 

Actions

Whirlpool. Watsua spins rapidly. All living creatures are pulled towards it. Creatures must succeed on a CON saving throw (DC 16) or be pulled in. Roll 2d20 for each creature that is pulled in, and once Watusa's turn is over, that creature will be flung that many feet away. Creatures that are flung take 3d12 force damage.

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 7 ft., 1 target. Hit:  9 (1d12 + 3) bludgeoning damage. 

Ice Torpedoes. RangedWeapon Attack: +2 to hit, range 10/90 ft., 1 target. Hit: 13 (2d10 + 3) cold/piercing damage.

Reactions

Dodge.

Legendary Actions

Legendary Action. (can only be used twice.) Creature can take extra action between the actions of anyone in initiative order.

Mythic Actions

N/A

Description

A large cloth with goofy eyes sewn on the front. takes the shape of a mushroom. Inside is a water-like beast, with its long arms sticking out the bottom. leavitates.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: UnderdarkUnderwater

614tyler72806

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