Path of Decay. Chief Blackfell is a Third level Barbarian.
Resistances. Gain resistance to necrotic and poison damage.
Rage. 3 charges per day
As a bonus action enter a rage for up to 1 minute (10 rounds).
You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.
Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.
Festering Wound. When you strike a creature with a critical hit they gain a festering wound. They must make a DC 14 constitution save or take 1d8 necrotic damage. They must then make the save again at the start of each of their turns until they make 2 saves in a row, are healed, or take a short or long rest.
Reckless Attack. Gain advantage on your next attack but all attacks against you for that round are at advantage.
Improved Critical. Chief Blackfell can crit on a 19 or 20
Multi-Attack. Chief Blackfell makes two attacks with his great axe
Great Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 5) piercing damage.
Foul Body. When Chief Blackfell is hit he can use his reaction to make the enemy make a DC 14 constitution saving throw or take 1d8 necrotic damage.
Description
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.
Chief Blackfell is the mightiest warrior of the Blackfell tribe. Smarter and stronger then most Ogres he united other wandering bands of Ogres. He rules through cruelty and fear, making examples of anyone who questions him.
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