Relentless Pursuer. When Bob's got the ol' bloodlust, he's literally unstoppable. **** you, God. I'm running that fade. When Bob dies, he regenerates with all hit points back in Hell where he belongs. After 1d4 seconds, Bob magically teleports within 5 feet of any creature or effect killed him. He instinctively knows the exact locations of the ops.
What do you mean he won the initiative with a -1 Dex mod? How do I turn off bold?
Bob takes an extra turn at the beginning of combat. Bob takes a turn on his initiative roll, and on initiative count 30.
Adaptability. Each time Bob dies, he adds 1 to his hit point maximum permanently.
Okay but seriously, this isn't part of the bit, the bold won't turn off and I don't want to refresh and lose the statblock and have to retype it.
Kill. Bob kills you. There is no appeal. The range is infinite but Bob typically prefers to look his victims in the eyes as the light leaves.
Kill. Bob uses Kill
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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