Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Roar of The Wild. Lets out a loud roar bringing any creatures to its locatiok to aid it in battle
Multiattack. The elemental makes two slam attacks and one thorn whip.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 5) bludgeoning damage.
Thorn Whip. Ranged weapon attack: +6 to hit, 30 feet one target. Hit: 12 (2d12 + 5) piercing damage.
Grapple. When the whip hits he can use it to grapple an enemy. (Dc18)
3 times a round wendigo can use one of the following actions: make an extra thron whip attack, move an extra 30 feet, or use his roar of the wilf one more time.
Description
One of 7 demon who who ragged war on the gods over which of them really created the world. Wendigo towers over his siblings being made of stone and roots resembling the grpund itself. His Appearence resembles that of his namesake on with horns made of branches anf almost fur like growings of grass and leaves on his body. After they lost their war each of them were sent to a different plane of existence as punishement. These planes soon changed to fit each of them. Wemdigo's prison is what is now known as the feywild.
Lair and Lair Actions
When wendigo makes his lair the area around it begins to change. The plants in a 70 mile radius begins to grown more wild and rapid. The animlas and beasts will grow more agressive as natire will claim some of them making them harder to fight. His lair itself will grow a massive tree that will break the clouds in the sky.
Once in his lair the lair will assist him in battle by taking one of the following actions: lashing out with roots to ensnare adventurers in them, fire down a hail of thorns, or heal wendigo with 6d8
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