Huge Fiend, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 270 (12d12 + 60)
Speed 60 ft., Burrow 60 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
16 (+3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Abyssal, Common, Terran
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Roar of The Wild. Lets out a loud roar bringing any creatures to its locatiok to aid it in battle

Actions

Multiattack. The elemental makes two slam attacks and one thorn whip.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 5) bludgeoning damage.

Thorn Whip. Ranged weapon attack: +6 to hit, 30 feet one target. Hit: 12 (2d12 + 5) piercing damage.

Grapple. When the whip hits he can use it to grapple an enemy. (Dc18)

Legendary Actions

3 times a round wendigo can use one of the following actions: make an extra thron whip attack, move an extra 30 feet, or use his roar of the wilf one more time.

Description

One of 7 demon who who ragged war on the gods over which of them really created the world. Wendigo towers over his siblings being made of stone and roots resembling the grpund itself. His Appearence resembles that of his namesake on with horns made of branches anf almost fur like growings of grass and leaves on his body. After they lost their war each of them were sent to a different plane of existence as punishement. These planes soon changed to fit each of them. Wemdigo's prison is what is now known as the feywild. 

Lair and Lair Actions

When wendigo makes his lair the area around it begins to change. The plants in a 70 mile radius begins to grown more wild and rapid. The animlas and beasts will grow more agressive as natire will claim some of them making them harder to fight. His lair itself will grow a massive tree that will break the clouds in the sky. 

Once in his lair the lair will assist him in battle by taking one of the following actions: lashing out with roots to ensnare adventurers in them, fire down a hail of thorns, or heal wendigo with 6d8

Habitat: ForestGrasslandUnderdark

Artrix_Crimsonrider

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