Huge Monstrosity, Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 79 (9d10 + 25)
Speed 40 ft., Burrow 35 ft.
STR
17 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws STR +8, DEX +6, CON +9, INT +3, CHA +9
Skills Intimidation +5, Perception +3, Stealth +2
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Petrified
Senses Tremorsense, Passive Perception 13
Languages Draconic can understand but can't talk --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Keen Smell. The wyrm has advantage on Wisdom (Perception) checks that rely on smell.

echo location. The wyrm let out a screech that gives advantage on Wisdom (Perception) checks that rely on sound.

 

Actions

Multiattack. The wyrm makes two attacks: two with its claws one with its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

quills. ranged Weapon Attack: +7 to hit, reach 42 ft., one target. Hit: 9 (1d12 + 1) piercing damage.

magma Breath (Recharge 5–6). wyrm will breath magma in a 10-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 31 (19d8) fire damage on a failed save, or half as much damage on a successful one.

Reactions

drill. if a creature gets on top of it the wyrm will barrow underground making the creature on top of it prone or the creature can roll a strength check DC 16 to hold on then a dexterity check DC 2 to jump off the wrym.

Description

this huge and terrifying wyrm Romes the desert, its large plates cutting through the sand

Lair and Lair Actions

in the lair of the blade wyrm is a deep Cavan with lots of tunnels from the wyrm digging in the main chamber there is a nest made of sticks, dead shrubs and hardened magma the wyrm will be there most of the time. Most lairs are vary unstable because of the tunnels. around the lair are sink holes from tunnels and scrapes and scratches on rocks some of the sand is also turned into quicksand. once the wyrm dies or moves out the quick sand reverts to normal sand in 3 or 4 days 

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2024 6:49:03 PM
2
1
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Coming Soon
11/5/2024 1:43:40 PM
1
1
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Coming Soon

Monster Tags: monstrosity

Habitat: Desert

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