Medium Fey, Any Lawful Alignment
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
11 (+0)
INT
7 (-2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +4, WIS +5
Skills Acrobatics +4, Athletics +6, Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Any language its master knows.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sound Mind. The shikigami has advantage on saving throws against being charmed or frightened, and magic can't put it to sleep.

Actions

Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning, piercing, or slashing damage.

Description

Shikigami are creations born from Onmyōdō magic and are often expressions of the elements of the surrounding landscape, the forces of nature, the spirits of the dead, or even the gods. A shikigami's power is connected to the spiritual and arcane capabilities of its summoner, growing more powerful if the summoner is experienced in their art. Shikigami may have personalities and goals of their own, and a competent summoner will likely earn the respect of their shikigami. However, if the summoner lacks the power and care to control their shikigami, it may escape its summoner's influence and wander the world, or it may even go mad and kill its summoner.

Iskandar116

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