Multiattack: Belphegor makes three attacks: two with the Flaming Greatsword and one with his tail.
Flaming Greatsword: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22(3d10+7) slashing damage, and the target takes 10(3d6) fire damage.
Tail: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22(3d8+7) bludgeoning damage.
Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19(2d10+7) slashing damage.
Hellish Rebuke (Recharge 5-6): Belphegor targets one creature within 30 feet of him. The target must succeed on a DC 18 Charisma saving throw or take 22(4d10) fire damage.
Soul Siphon (Recharge 5-6): Belphegor targets one creature within 30 feet of him. The target must succeed on a DC 18 Charisma saving throw or take 22(4d10) psychic damage. On a failed save, Belphegor regains 22(4d10) hit points.
Belphegor can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Belphegor regains spent legendary actions at the start of his turn.
Distracting Illusion: Belphegor creates a magical illusion within 120 feet of him. Each creature that can see the illusion must succeed on a DC 18 Wisdom saving throw or be distracted by the illusion until the start of Belphegor's next turn. A creature distracted by the illusion has disadvantage on attack rolls, ability checks, and saving throws.
Mind Control: Belphegor targets one creature he can see within 60 feet of him. The target must succeed on a DC 20 Wisdom saving throw or be charmed by Belphegor. While charmed, the target is under Belphegor's control.
Hellish Smite: Belphegor adds 20(4d10) necrotic damage to his next weapon attack on his turn.
Description
Belphegor is a high-level demon lord who rules over the Nine Hells. He is known for his cunning and manipulative nature, often using his powers to sow discord and chaos among mortals. Belphegor is a master of deception, and he can easily convince others to do his bidding. He is also a skilled strategist, and he is always several steps ahead of his enemies.
Personality: Belphegor is a complex and enigmatic character. He is often seen as a villain, but he also has a sense of humor and a love of mischief. He is always looking for new ways to challenge and manipulate others.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 20, Belphegor takes a lair action to cause one of the following effects; Belphegor can't use the same effect two rounds in a row:
- Hellfire: A wave of hellfire sweeps across the battlefield, dealing 10 (3d6) fire damage to each creature in a 30-foot radius.
- Shadowy Apparitions: 2 Ethereal beings emerge from shadows, attacking a random creature within 30 feet. Each apparition deals 14 (2d10+4) necrotic damage, before vanishing back into the shadows
- Twisted Visions: A psychic assault fills the area. Each creature in a 60-foot radius must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. Effected creatures can repeat the saving throw at the end of their turn.
- Portal to the Abyss: A swirling portal to the Abyss opens, summoning a random demonic creature to aid Belphegor.
d6 Demon CR
- Cambion 5
- Dretch 1/4
- Hell Hound 2
- Marlith 13
- Quasit 1/2
- Vrock 8
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