Sporeling of Da Skeema (1/day). Your plans have an uncanny way of working out, even if not in the intended manner. Once per day when you are not surprised, you can roll your initiative with advantage, provided you wear predominately yellow of course.
Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Slashing damage.
Nature Bolt. Ranged Spell Attack: +5 to hit, range 30/90 ft., 1 target. Hit: 5 (1d10) Fire, Cold, Lightening or poison damage (your choice).
Natures Wrath (1/day). Ranged Spell Attack: +5 to hit, range 50/150 ft., 1 target. Hit: 5 (1d12) Fire, Cold, Lightening or poison damage (your choice) plus an additional 1d6 of the same damage type to any creatures within 5 ft.
Natures Cure (1/day). Restore 1d4+3 hit points to a creature within 60ft.
Utility Spells. You can cast the following spells oat will guidance, light & Druidcraft
Utility (1/day each). You can cast the following spells once per day each Detect Magic & Faerie Fire