Runic Armor (Recharge 5–6): Brenn can conjure an icy armor around an ally within 30 feet, granting them a +5 AC bonus until the start of Brenn’s next turn. If the ally is hit while this armor is active, the attacker takes 10 (3d6) cold damage, and the armor shatters.
Glacial Spear (Recharge 5–6): Brenn conjures a massive ice spear and hurls it at a target within 60 feet. The target must make a DC 16 Dexterity saving throw, taking 30 (6d8) cold damage on a failure, or half as much on a success.
Spellcasting Brenn is a 10th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks).
Cantrips: Frostbite, Toll the Dead
1st level (4 slots): Ice Knife, Shield
2nd level (3 slots): Mirror Image, Ray of Enfeeblement
3rd level (3 slots): Counterspell, Animate Dead
4th level (3 slots): Ice Storm, Greater Invisibility
5th level (1 slot): Cone of Cold
Multiattack: Brenn makes two attacks with his Runic Bolt.
Runic Bolt: Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) cold damage plus 4 (1d8) necrotic damage.
Ice Shield (Recharge 5–6): When an ally within 10 feet is targeted by an attack, Brenn can create a spectral barrier, granting +5 AC to that ally for the attack. If the attack hits while the barrier is up, the attacker takes 10 (3d6) cold damage as the shield shatters.
Frozen Interference: When Brenn sees a spell being cast within 30 feet, he can disrupt the casting. The caster must succeed on a DC 16 Constitution saving throw or the spell fizzles, consuming the spell slot without taking effect. This reaction recharges on a roll of 5–6 at the start of Brenn’s turn.
Description
Brenn was once the Runesmith of the lost Kingdom of Frosthold. He appears as a tall, spectral dwarf draped in intricate robes that shimmer with frost and ancient dwarven runes. His ethereal form radiates a cold, mystical aura, with his piercing blue eyes glowing like fragments of ice. His long, flowing beard and hair appear almost like streams of frozen mist, merging with the shadows around him. In one hand, he holds a rune-etched staff encased in frost, emitting a soft, otherworldly light that illuminates the intricate symbols along his armor and robes. His entire presence is one of wisdom and haunting sorrow, as though he carries the weight of countless lost spells and ancient, forbidden knowledge. His gestures are deliberate and commanding, each movement punctuated by faint trails of icy mist. Brenn’s visage embodies the arcane power of a runesmith and the tragic history of a kingdom brought to ruin.
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