Large Monstrosity, Typically Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 85 (10d10 + 30)
Speed
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
5 (-3)
WIS
14 (+2)
CHA
7 (-2)
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft, Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
  • Intimidating Presence: Creatures within 30 feet of the Alpha Pegaraptor must succeed on a DC 13 Wisdom saving throw or be frightened until the end of their next turn.

 

  • Pack Tactics: The Pegaraptor has advantage on an attack roll against a creature if at least one of the Pegaraptor’s allies is within 5 feet of the creature and isn’t incapacitated.
  • Flyby: The Pegaraptor doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

 

Actions

 

  • Multiattack: The Pegaraptor makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
  • Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Wing Gust (Recharge 5-6): The Pegaraptor flaps its wings with demonic force. Each creature within 10 feet of the Pegaraptor must make a DC 13 Strength saving throw or be knocked prone.

 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Alpha Pegaraptor is a true terror of the skies, dwarfing its kin with an imposing wingspan and an even more muscular frame. Its horns are larger and more jagged, with a permanent crimson glow that suggests a direct tie to demonic energy. These alphas are natural-born leaders, commanding the respect and obedience of the entire pack. Their wings, lined with hardened, blade-like feathers, can create gusts of wind powerful enough to knock creatures off their feet.

Alpha's Role

The Alpha's roar is a chilling, otherworldly sound that can strike fear into even seasoned warriors. When leading its pack, it often directs the attack, isolating and demoralizing enemies with its intimidating presence. An Alpha Pegaraptor is the last thing a traveler would want to face in the wilderness, for even skilled hunters struggle against its might.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheGoldenReaper

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