Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 Ring Mail, Shield
Hit Points 119 (15d8 + 44)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws STR +7, CON +7, WIS +4
Skills Intimidation +5, Religion +1, Survival +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Grulok’s Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

Keen Sight and Smell. The orc has advantage on Wisdom (Perception) checks that rely on sight or smell.

Spellcasting. The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared:

Cantrips (at-will): guidance, resistance, thaumaturgy

1st level (4 slots): bless, command

2nd level (2 slots): augury, spiritual weapon (spear)

 

Actions

Multiattack. The orc makes two attacks with its greataxe or its javelin. 

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Battle Cry (1/Day). Each creature of the war chieftain’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief’s next turn. The war chief can then make one attack as a bonus action.

Monster Tags: Orchumanoid

Habitat: Mountain

Bardock_The_Bear

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