Special Trait: Ice Explosion: Thrust halberd into the ground to unleash a storm of ice. Each creature in a 30 ft radius centered on Niall needs to make a DC 16 DEX save, or take 5d8 cold damage, or half as much on a success.
Attacks: 2
Action Melee Attack.
Halberd: +7 to hit, 1d10 slashing + 2d6 cold,
Prosthetic Leg: +7 to hit, 2d8 slashing + 3d6 lightning
Legendary Action(s)
Storm Assault: Niall charges forward up to 50ft in a straight line, making a melee attack against anything in that line. Creatures must make a DC 15 STR save or be pushed back 10 ft and knocked prone.
Storm Stomp: Niall launches himself 20 ft into the air, and makes a melee attack against 1 creature within a 40 ft radius of him. As he lands, a blast of electricity shoots out, causing any creature within 10 ft of where he landed to make a DEX save of 17, or they take 5d6 lightning damage.
Description
A Commander from the war between the Giants and Messmer The Impaler. One of the top fighters, who lost their leg during their conquest. Covered in heavy plated Armor, and imbued with the souls of the Giants he felled.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/14/2025 12:42:27 PM
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2
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1
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1.1
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Coming Soon
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