Small Undead, Chaotic Evil
Armor Class 8 Natural Armor
Hit Points 13 (3d6 + 3)
Speed 20 ft.
STR
12 (+1)
DEX
6 (-2)
CON
13 (+1)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 8
Languages Common Understands but can not speak, Loxodan Understands but can not speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie pygmy elephant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie pygmy elephant drops to 1 hit point instead.

Pounce. If the zombie pygmy elephant moves at least 10 feet straight toward a creature and then hits it with a Stomp attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the zombie pygmy elephant can make one Headbutt attack against it as a bonus action.

Actions

Stomp. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Headbutt. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Reactions

Opportunity Attacks

Description

A small, undead elephant with decaying gray flesh, cracked tusks, and empty, glowing eyes. These reanimated creatures were once noble pygmy elephants, now twisted into a grotesque form by dark magic. Though slow, a sudden burst of energy allows the zombie pygmy elephant to launch itself forward, using its weight to knock down its prey.

ManhattanManny

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