Large Monstrosity, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 30 ft., Fly 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Paralyzed, Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 12
Languages Hivemind
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Hive Mind. The Blighted Manticore shares a hive mentality with other Blighted creatures, allowing them to coordinate attacks. If one Blighted creature is aware of a hostile creature, all others in the hive mind are also aware.

Blighted Scourge. Natural weapon attacks by the Blighted Manticore can infect creatures with the Blighted Scourge. A creature hit by the Manticore’s attack must succeed on a DC 16 Constitution saving throw or contract the Blighted Scourge.

Blighted Spines. The Blighted Manticore’s tail is covered in spines infused with blighted energy. When the Manticore uses its Tail Spine attack, each spine that hits deals an extra 7 (2d6) necrotic damage.

Actions

Multiattack. The Blighted Manticore makes three attacks: one with its bite, one with its claws, and one with its tail spine.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be infected with the Blighted Scourge.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tail Spine. Ranged Weapon Attack: +8 to hit, range 100 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be infected with the Blighted Scourge.

Necrotic Roar (Recharge 5-6). The Blighted Manticore lets out a terrifying, necrotic-infused roar. Each creature within 30 feet that can hear the roar must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. While frightened, a creature also takes 10 (3d6) necrotic damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

A grotesque fusion of a lion, bat, and scorpion, the Blighted Manticore has been twisted by the corrupting power of the Blighted Scourge. Its once-majestic wings now drip with necrotic energy, and its tail is covered in jagged, blighted spines that pulse with dark magic. The beast hunts in desolate wastelands, using its eerie Necrotic Roar to instill paralyzing fear in its prey before striking with blighted claws and venomous spines. Its intelligence and hive mind connection allow it to coordinate deadly ambushes with other Blighted creatures, making it a fearsome predator of the corrupted lands.

GeralTheLag

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