Tiny Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 5 (2d4)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
7 (-2)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The boblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Boblins are tiny pack hunters that are not really a threat individually, but can be a real pain to deal with in groups. they are often found hunting in swamps and forest where they find their food.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

BobbyJo5150

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