Tiny Dragon
Armor Class 18 Natral
Hit Points 15 (15d12 + 1)
Speed 20 ft., Walk 40ft
STR
7 (-2)
DEX
14 (+2)
CON
17 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws CON +9
Damage Immunities Cold
Condition Immunities Charmed
Senses Darkvision 100ft, Passive Perception 10
Languages Draconic Can pick up other languages over time Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Ice block player is frozen until next turn.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Bite

Action Ranged Attack. Frost breath, 1D20 freez damage 30ft

Bonus Actions

Take flight, Pick up languges.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small blueish white 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

TurtleJa

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